AI Insights · Timothy · April 2025
Top Boxing Games Performance in France: Q1 2025
Explore the performance trends of the top boxing games in France during Q1 2025, with insights from Sensor Tower.
In the first quarter of 2025, the performance of the top boxing games on a unified platform in France showcased varied trends across downloads, revenue, and active users. Here's a closer look at the top five games:
WWE SLAM by Topps® Card Trader from The Topps Company, Inc. saw its weekly revenue peak at approximately $1.7K in early March, showing significant fluctuations throughout the quarter. Downloads were minimal, with a high of 151 in January, while active users steadily declined from 86 to 23.
MMA Manager 2: Ultimate Fight by Prey Studios experienced a peak in revenue at $1.5K in late January, followed by a decrease, ending the quarter at $750. Downloads started at 798, gradually decreasing to 294. Active users showed a slight decline from 4.8K to 3.7K.
Boxing Star: Boxing Fight Game from THUMBAGE had stable weekly revenue, starting at $804 and ending at $471. Downloads peaked at 1.9K in January before dropping to 535. Active users also saw a decline from 3.8K to 1.4K by the end of March.
WWE Mayhem by Reliance Games showed consistent weekly revenue, closing the quarter at $398. Downloads decreased from 1.2K to 661, while active users dropped from 3K to 2.1K.
Real Boxing 2 by Vivid Games saw a notable increase in revenue toward the end of the quarter, reaching $642. Downloads experienced a peak at 6.5K in early January, ending at 2K. Active users fluctuated, peaking at 9.1K and closing at 4.1K.
These insights are derived from Sensor Tower's comprehensive data analysis, providing a snapshot of the boxing games market in France. For more detailed insights, visit Sensor Tower.