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AI Insights · Timothy · April 2025

Top Boxing Games Performance in France: Q1 2025

Explore the performance trends of the top boxing games in France during Q1 2025, with insights from Sensor Tower.

Top Boxing Games Performance in France: Q1 2025

In the first quarter of 2025, the performance of the top boxing games on a unified platform in France showcased varied trends across downloads, revenue, and active users. Here's a closer look at the top five games:

WWE SLAM by Topps® Card Trader from The Topps Company, Inc. saw its weekly revenue peak at approximately $1.7K in early March, showing significant fluctuations throughout the quarter. Downloads were minimal, with a high of 151 in January, while active users steadily declined from 86 to 23.

MMA Manager 2: Ultimate Fight by Prey Studios experienced a peak in revenue at $1.5K in late January, followed by a decrease, ending the quarter at $750. Downloads started at 798, gradually decreasing to 294. Active users showed a slight decline from 4.8K to 3.7K.

Boxing Star: Boxing Fight Game from THUMBAGE had stable weekly revenue, starting at $804 and ending at $471. Downloads peaked at 1.9K in January before dropping to 535. Active users also saw a decline from 3.8K to 1.4K by the end of March.

WWE Mayhem by Reliance Games showed consistent weekly revenue, closing the quarter at $398. Downloads decreased from 1.2K to 661, while active users dropped from 3K to 2.1K.

Real Boxing 2 by Vivid Games saw a notable increase in revenue toward the end of the quarter, reaching $642. Downloads experienced a peak at 6.5K in early January, ending at 2K. Active users fluctuated, peaking at 9.1K and closing at 4.1K.

These insights are derived from Sensor Tower's comprehensive data analysis, providing a snapshot of the boxing games market in France. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025